Anime Zero Artifacts Guide

The Artifacts update's unit-progression layer: where to farm them, how equipping works, and the Potential Path rule most players miss.

Artifacts are the unit-progression system added in the Artifacts update wave (the official page labels it [UPD 6]; we track it as Update 7). They are equipment items that give your units extra effects and stats — a third progression axis on top of traits and the Potential system. Details below are cross-checked between two independent outlets (Roonby's Update 6 guide, November 3, and GamestratWiki's Zodiac Trials guide); artifact rarities are not yet documented and will be added when confirmed.

How to get Artifacts

How equipping works

⚠️ The Potential Path rule

The single most important interaction in the new system, confirmed by both outlets:

Other progression changes in this update

Artifacts FAQ

What are Artifacts in Anime Zero?

The unit-progression system added with the Artifacts update: equippable items that grant extra stats and effects, up to 4 per unit, earned in Story Trials and Zodiac Trials.

How do you get Artifacts?

Complete Story Trials or Zodiac Trials to earn them. The ARTIFACTS code also pays 100 Relic Shards + 25 Tempering Dust — the update's new artifact-related currencies.

Why is my Artifact bonus not working?

Most likely a Potential Path mismatch: some artifacts only activate their effects when the unit has the matching Potential Path. Check the artifact's requirements and your unit's path together.

How many Artifacts can a unit equip?

Up to four at once. The menu's Auto Equip assigns your best pieces automatically; Refine rerolls artifact stats for better rolls.

What is Tempering Dust for?

Not officially confirmed — it arrives with the artifact system and the name implies the enhance/refine loop (community inference). This page updates when its exact sink is documented.

What are the artifact rarities?

Not yet documented by any outlet. Rarity tiers will be added here once confirmed in-game or by a second source.